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Mario's Time Machine
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Mario's Time Machine : ウィキペディア英語版
Mario's Time Machine

''Mario's Time Machine'' is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super Nintendo Entertainment System consoles. The Software Toolworks both developed and published the MS-DOS and Super NES versions in 1993, while the NES version was developed by Radical Entertainment and published by Nintendo in 1994. The MS-DOS version was re-released as ''Mario's Time Machine Deluxe'' in 1996.
''Mario's Time Machine'' is one of several educational ''Mario'' video games that were released during the early 1990s; the game focuses on teaching human history. While the gameplay and engine varies between the three different versions, the story is roughly the same: the player assumes the role of Mario, who uses a time machine to return various artifacts, which had been stolen by Bowser, to their correct points in time.
''Mario's Time Machine'' received generally negative reviews since its release, holding an aggregate score of 60.25% on GameRankings based on two reviews. Its use as an educational title has been mixed, and the game has been compared to another educational history game, ''Where in Time Is Carmen Sandiego?''
==Gameplay==
''Mario's Time Machine'' is set in the year 1993. Bowser, who has built a time machine called the "Timulator", travels back in time and steals essential artifacts from various points in human history to place on display in a museum inside his castle. Because these actions will eventually change history permanently, the player character Mario takes control of the Timulator to return the artifacts to their proper areas in time. In the NES version, Bowser also kidnaps Yoshi, who is freed upon completing the game. The gameplay focuses on teaching the player the historical significance of each artifact (and of the associated historical person); to progress through the game, the player must correctly answer questions relating to the learned information.
''Mario's Time Machine'' uses a side-scrolling perspective, with a game engine that varies across all three versions. The player controls Mario using a point-and-click interface in the MS-DOS version, while the console versions use a platforming-based control scheme adapted from ''Super Mario World'', in which Mario can move left or right and jump. Like ''Mario is Missing!'' the console versions use a password system to order to resume play from a particular game state.
The player begins ''Mario's Time Machine'' in Bowser's museum. The museum is the main hub, where the player obtains the artifacts and directly accesses all the game's levels (which consist of locations on Earth in different time periods) using the Timulator. In the Super NES and MS-DOS versions, for each artifact, the player is given the year and place it originated from. For example, the player learns that the "Apple" artifact originated from 1687 Cambridge. The player can then time travel using this information; time traveling itself is a minigame in which Mario surfs through a wide ocean, collecting mushrooms. Collecting enough mushrooms will transport Mario to the time period and location programmed into the Timulator. The player is given a short document describing the life and notability of the historical person associated (e.g. Isaac Newton), but the document itself has some of its terms missing. The player thus is required to converse with the non-player characters depicting the local denizens of the time period in order to learn various facts and be able to fill in the blanks. The player chooses the words from a list of pre-determined words; if the player incorrectly fills a blank more than twice, he is sent back to 1993 and is required to try again. When the player fills all the blanks correctly, he can then successfully return the artifact to its original owner. In the game's ending cutscene, Mario manages to confront Bowser, who then steals back the Timulator to make his escape. At this point there are three possible outcomes based on the player's overall performance: in the worst outcome, in which the player fails to return the artifacts quickly enough, Bowser successfully escapes to an area known as Paradise; in the other two outcomes, the Timulator experiences mechanical overload, sending and trapping Bowser in the Jurassic era.
The NES version of ''Mario's Time Machine'' has a heavier emphasis on platforming than the other two versions. Despite the presence of enemies, Mario cannot lose lives or even take damage, so obtaining a game over is impossible. To obtain an artifact in Bowser's museum, the player plays a ''Mario Bros.''-inspired minigame in which he fights Koopa Troopas. The player can then use the Timulator and travel to one of the fourteen selectable time periods. Unlike the other versions, the player is not explicitly told which time period the artifact originated from. The player is instead encouraged to explore the time periods and obtain hints, either from local denizens or from message blocks. Once the player figures out the artifact that belongs in that time period, he can then place the artifact in its original spot. After all the artifacts have been returned, the player is tasked to answer three random multiple choice questions pertaining to the historical periods visited. Answering the questions correctly will lead the player to the final boss fight with Bowser. The player wins the game upon Bowser's defeat.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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